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<%
def gid():
return {
2: 'get_global_id(1)*%d + get_global_id(0)' % memory.size_x,
3: 'get_global_id(2)*%d + get_global_id(1)*%d + get_global_id(0)' % (memory.size_x*memory.size_y, memory.size_x)
}.get(descriptor.d)
%>
__kernel void dillute(__global int* material,
__read_write image2d_t streamlines)
{
const unsigned int gid = ${gid()};
const int2 pos = (int2)(get_global_id(0), get_global_id(1));
float4 color = read_imagef(streamlines, pos);
if (material[gid] == 1) {
color.xyz *= 0.975;
} else {
color.xyz = 0.2;
}
write_imagef(streamlines, pos, color);
}
float3 blueRedPalette(float x) {
return mix(
(float3)(0.0, 0.0, 1.0),
(float3)(1.0, 0.0, 0.0),
x
);
}
__kernel void draw_streamline(__global float* moments,
__global int* material,
__global float2* origins,
__read_write image2d_t streamlines)
{
float2 particle = origins[get_global_id(0)];
for (int i = 0; i < ${2*memory.size_x}; ++i) {
const unsigned int gid = round(particle.y)*${memory.size_x} + round(particle.x);
if (material[gid] != 1) {
break;
}
particle.x += 0.5 * moments[${1*memory.volume}+gid] / 0.01;
particle.y += 0.5 * moments[${2*memory.volume}+gid] / 0.01;
const int2 pos = (int2)(round(particle.x), round(particle.y));
float4 color = read_imagef(streamlines, pos);
color.xyz += 0.05;
write_imagef(streamlines, pos, color);
}
}
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