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from OpenGL.GLUT import *

class MouseDragMonitor:
    def __init__(self, button, callback):
        self.button   = button
        self.active   = False
        self.callback = callback

    def on_mouse(self, button, state, x, y):
        if button == self.button:
            self.active = (state == GLUT_DOWN)
            self.last_x = x
            self.last_y = y

    def on_mouse_move(self, x, y):
        if self.active:
            delta_x = self.last_x - x
            delta_y = y - self.last_y
            self.last_x = x
            self.last_y = y
            self.callback(delta_x, delta_y)

class MouseScrollMonitor:
    def __init__(self, callback):
        self.callback = callback

    def on_mouse(self, button, state, x, y):
        if button == 3:
            self.callback(-1.0)
        elif button == 4:
            self.callback(1.0)

    def on_mouse_move(self, x, y):
        pass