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author | Adrian Kummerlaender | 2020-03-23 21:48:40 +0100 |
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committer | Adrian Kummerlaender | 2020-03-23 21:48:40 +0100 |
commit | 08d4b723ca331b8f8613cc90c663102fb3c0d0a7 (patch) | |
tree | 337ccbf7b8963e66b4011bad0bfd147aeb96581a | |
parent | 908c1dfbd41a1bfe2210e3cfba0e41fda0940371 (diff) | |
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Plot and display histogram on texture
Hacked together but works well enough for demonstration
-rw-r--r-- | gas.py | 134 |
1 files changed, 126 insertions, 8 deletions
@@ -6,8 +6,17 @@ from pyrr import matrix44 import numpy as np +import scipy.stats as stats +import scipy.constants as const +from scipy.optimize import minimize + +import matplotlib +import matplotlib.pyplot as plt + from particles import GasFlow, HardSphereSetup, grid_of_random_velocity_particles +from concurrent.futures import Future, ThreadPoolExecutor + glutInit() glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowPosition(0, 0) @@ -80,19 +89,43 @@ decoration_shader = Shader( uniform = ['projection', 'face_color'] ) +texture_shader = Shader( + fragment_src = """ + #version 130 + + uniform sampler2D screenTexture; + + void main() { + gl_FragColor = texture(screenTexture, vec2(gl_TexCoord[0].x, 1.0 - gl_TexCoord[0].y)); + }""", + vertex_src = """ + #version 130 + + in vec3 vertex; + + uniform mat4 projection; + + void main() { + gl_Position = projection * vec4(vertex, 1.0); + gl_TexCoord[0] = gl_MultiTexCoord0; + }""", + uniform = ['projection'] +) + class View: - def __init__(self, gas, decorations): + def __init__(self, gas, decorations, windows): self.gas = gas self.decorations = decorations + self.windows = windows def reshape(self, width, height): glViewport(0,0,width,height) - world_height = 1.0 + world_height = 1.4 world_width = world_height / height * width projection = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1) - translation = matrix44.create_from_translation([-1.0/2, -1.0/2, 0]) + translation = matrix44.create_from_translation([-1.05, -1.0/2, 0]) self.pixels_per_unit = height / world_height self.projection = np.matmul(translation, projection) @@ -106,6 +139,11 @@ class View: for decoration in self.decorations: decoration.display(decoration_shader.uniform) + texture_shader.use() + glUniformMatrix4fv(texture_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection)) + for window in self.windows: + window.display(texture_shader.uniform) + particle_shader.use() glUniformMatrix4fv(particle_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection)) glEnable(GL_POINT_SPRITE) @@ -147,26 +185,106 @@ class ColoredBox: glVertex(self.origin[0] + self.extend[1], self.origin[1] + self.extend[1], 0.) glEnd() +def get_histogram(velocities): + velocities = np.array([np.linalg.norm(v) for v in velocities]) + maxwellian = stats.maxwell.fit(velocities) + + fig = plt.figure(figsize=(10,10)) + + plt.ylim(0, 0.003) + plt.ylabel('Probability') + + plt.xlim(0, 1.2*char_u) + plt.xlabel('Velocity magnitude [m/s]') + + plt.hist(velocities, bins=50, density=True, alpha=0.5, label='Simulated velocities') + + xs = np.linspace(0, 1.2*char_u, 100) + plt.plot(xs, stats.maxwell.pdf(xs, *maxwellian), label='Maxwell-Boltzmann distribution') + + plt.legend(loc='upper right') + + fig.canvas.draw() + buf = fig.canvas.tostring_rgb() + ncols, nrows = fig.canvas.get_width_height() + texture = np.frombuffer(buf, dtype=np.uint8).reshape(nrows, ncols, 3) + plt.close() + + return (texture, ncols, nrows) + +class VelocityHistogram: + def __init__(self, gas, origin, extend): + self.gas = gas + self.origin = origin + self.extend = extend + self.steps = -1 + + self.pool = ThreadPoolExecutor(max_workers=1) + self.plotter = None + + def setup(self): + self.texture_id = glGenTextures(1) + glBindTexture(GL_TEXTURE_2D, self.texture_id) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glEnable(GL_TEXTURE_2D) + + def update(self): + self.steps = self.steps + 1 + + if self.steps % 100 == 0 and self.plotter == None: + self.plotter = self.pool.submit(get_histogram, self.gas.get_velocities()) + + else: + if self.plotter != None: + if self.plotter.done(): + texture, width, height = self.plotter.result() + self.plotter = None + + glEnable(GL_TEXTURE_2D) + glBindTexture(GL_TEXTURE_2D, self.texture_id) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture) + + + def display(self, uniform): + glEnable(GL_TEXTURE_2D) + glBindTexture(GL_TEXTURE_2D, self.texture_id) + + glBegin(GL_TRIANGLE_STRIP) + glTexCoord(0.,0.) + glVertex(self.origin[0], self.origin[1] , 0.) + glTexCoord(1.,0.) + glVertex(self.origin[0] + self.extend[0], self.origin[1] , 0.) + glTexCoord(0.,1.) + glVertex(self.origin[0] , self.origin[1] + self.extend[1], 0.) + glTexCoord(1.,1.) + glVertex(self.origin[0] + self.extend[1], self.origin[1] + self.extend[1], 0.) + glEnd() + grid_width = 30 -radius = 0.002 +radius = 0.003 char_u = 1120 position, velocity = grid_of_random_velocity_particles(grid_width, radius, char_u) velocity[:,:] = 0 velocity[0,0] = 10*char_u -velocity[0,1] = 1*char_u +velocity[0,1] = 4*char_u config = HardSphereSetup(radius, char_u, position, velocity) gas = GasFlow(config, opengl = True, t_scale = 1.0) tracer = Tracer(gas, 5) -view = View(gas, [ColoredBox([0,0], [1,1], (1,1,1)), tracer]) +histogram = VelocityHistogram(gas, [1.1,0], [1,1]) +histogram.setup() +view = View(gas, [ ColoredBox([0,0], [1,1], (1,1,1)) ], [ histogram ]) def on_display(): - for i in range(0,10): + for i in range(0,2): gas.evolve() - tracer.update() + gas.queue.finish() + + histogram.update() view.display() |