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author | Adrian Kummerlaender | 2018-12-18 17:04:18 +0100 |
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committer | Adrian Kummerlaender | 2018-12-18 17:04:18 +0100 |
commit | fed710754296111a51b1b99b40a3c5e5dc873895 (patch) | |
tree | 1354a3bca2de3f52dc28bccdd633cfbc71ee5ae8 /src/main.cc | |
parent | 556f6cea377f6e8620d05081946f8b469b8a1339 (diff) | |
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Purify collide shader
i.e. move fluid vertex placement to appropriate vertex shader.
Do not amplify or shift fluid moments in any way prior to
passing it to the display pipeline.
Diffstat (limited to 'src/main.cc')
-rw-r--r-- | src/main.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main.cc b/src/main.cc index a3a1701..51bc650 100644 --- a/src/main.cc +++ b/src/main.cc @@ -136,6 +136,8 @@ int renderWindow() { auto guard = scene_shader->use(); scene_shader->setUniform("MVP", MVP); + scene_shader->setUniform("nX", nX); + scene_shader->setUniform("nY", nY); glClear(GL_COLOR_BUFFER_BIT); fluid->draw(); |