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authorAdrian Kummerlaender2019-02-18 09:00:39 +0100
committerAdrian Kummerlaender2019-02-18 09:00:42 +0100
commit823a9dade6e36760a827aae6ac841b8c582a7935 (patch)
treeb730153c892f30f1db1da46aef0b323596102577 /src/shader/code/collide.glsl
parent1fb15504b07bf78e1881d0a49b3548cba840c7a3 (diff)
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Use same population indexing in collide and stream
Increases consistency and should help to avoid confusion
Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r--src/shader/code/collide.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl
index 3510c4e..23e98f9 100644
--- a/src/shader/code/collide.glsl
+++ b/src/shader/code/collide.glsl
@@ -44,7 +44,7 @@ float norm(vec2 v) {
/// Array indexing
uint indexOfDirection(int i, int j) {
- return 3*(j+1) + (i+1);
+ return 3*(i+1) + (j+1);
}
uint indexOfLatticeCell(uint x, uint y) {