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authorAdrian Kummerlaender2019-11-08 23:02:47 +0100
committerAdrian Kummerlaender2019-11-08 23:02:47 +0100
commitd864699c5ddd744ee7376c0d752b6bbb771429a2 (patch)
tree9dd8973b17a0617ce595c2b92ec1d0faa8388083 /src/shader/code/vertex.glsl
parent35e2c7a949dedf3221887ffdc14dddb4c5e84f4c (diff)
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Update lattice multiple times per frameHEADmaster
Controlled by `--lupf` _Lattice updates per frame_ MLUPS are now calculated and displayed. While performance is still bad compared to a optimized GPU implementation (such as [1] or [2]) this improves the situation. [1]: https://tree.kummerlaender.eu/projects/symlbm_playground/ [2]: https://code.kummerlaender.eu/boltzgen/about/
Diffstat (limited to 'src/shader/code/vertex.glsl')
-rw-r--r--src/shader/code/vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl
index 6ad54cf..10abf0c 100644
--- a/src/shader/code/vertex.glsl
+++ b/src/shader/code/vertex.glsl
@@ -58,7 +58,7 @@ float restrictedCurl(float curl) {
if ( abs(curl) < 1.0 ) {
return 0.5;
} else {
- return 0.5 + 0.5*min(1.0, curl / (50*palette_factor));
+ return 0.5 + 0.5*min(1.0, curl / sq(palette_factor));
}
}