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path: root/src/shader/code/vertex.glsl
AgeCommit message (Expand)Author
2019-11-08Update lattice multiple times per frameHEADmasterAdrian Kummerlaender
2019-04-28More consistent restrictions of display valuesAdrian Kummerlaender
2019-04-28Experimental visualization of the velocity curlAdrian Kummerlaender
2019-04-18Bind keys for display toggling, palette scalingAdrian Kummerlaender
2019-04-17Improve color palette of Knudsen criterion modeAdrian Kummerlaender
2019-04-16Add flag to toggle fluid quality displayAdrian Kummerlaender
2019-04-16Add basic physical scaling and Knudsen quality criterionAdrian Kummerlaender
2019-02-27Test density inflow conditionAdrian Kummerlaender
2019-02-25Add cylinder and dampened inflow to open geometryAdrian Kummerlaender
2019-02-23Store material in fluid buffer and improve visualizationAdrian Kummerlaender
2019-02-22Tidy up wall drawing and geometry initializationAdrian Kummerlaender
2019-02-22Improvise interactive wall drawingAdrian Kummerlaender
2018-12-19Use GLSL's mix function for color scalingAdrian Kummerlaender
2018-12-18Use pressure as velocity norm display amplifierAdrian Kummerlaender
2018-12-18Purify collide shaderAdrian Kummerlaender
2018-12-17Try out velocity norm color mappingAdrian Kummerlaender
2018-12-16Filter weird origin vertexAdrian Kummerlaender
2018-12-16Generate fluid display using geometry shadersAdrian Kummerlaender
2018-12-16Parametrize lattice resolutionAdrian Kummerlaender
2018-12-15Hacky D2Q9 BGK LBM on GPU using GLSL compute shadersAdrian Kummerlaender