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authorAdrian Kummerlaender2018-12-16 23:46:32 +0100
committerAdrian Kummerlaender2018-12-16 23:46:32 +0100
commitdc69fab1565659241eb6f2f3576076872e86c45e (patch)
tree43fc7857250637261b45e6d17ba025b4f60b719c /src/shader/code/vertex.glsl
parentce334547f0f0560386ca8b97f354d83da68019a5 (diff)
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Filter weird origin vertex
The same thing occurs in computicle. I suspect some initialization / compute shader invokation problem. On the other hand: Why would that happen for the origin vertex and not e.g. the first or last vertex in memory? To be investigated further.
Diffstat (limited to 'src/shader/code/vertex.glsl')
-rw-r--r--src/shader/code/vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl
index 0727708..453b6fa 100644
--- a/src/shader/code/vertex.glsl
+++ b/src/shader/code/vertex.glsl
@@ -4,7 +4,7 @@ static const std::string VERTEX_SHADER_CODE = R"(
layout (location=0) in vec3 VertexPosition;
out VS_OUT {
- vec3 color;
+ vec3 color;
} vs_out;
void main() {