diff options
Filter weird origin vertex
The same thing occurs in computicle. I suspect some initialization /
compute shader invokation problem. On the other hand: Why would that
happen for the origin vertex and not e.g. the first or last vertex
in memory? To be investigated further.
Diffstat (limited to 'src/shader/code/vertex.glsl')
-rw-r--r-- | src/shader/code/vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl index 0727708..453b6fa 100644 --- a/src/shader/code/vertex.glsl +++ b/src/shader/code/vertex.glsl @@ -4,7 +4,7 @@ static const std::string VERTEX_SHADER_CODE = R"( layout (location=0) in vec3 VertexPosition; out VS_OUT { - vec3 color; + vec3 color; } vs_out; void main() { |