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authorAdrian Kummerlaender2019-02-25 22:08:53 +0100
committerAdrian Kummerlaender2019-02-25 22:08:58 +0100
commit84666523e9a278ac95ca43dbaa534e8aaaf3ebd2 (patch)
treea94d35ceff5bed3f6389e274afe557ec6536754a /src/shader/wrap/graphic_shader.cc
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Add LUPS reporting and fix glaring oversight
The GLFW window rendering loop used to dispatch the compute shaders was restricted to 60 FPS. I did not notice this because I never actually measured the computed lattice updates per seconds in addition to trying to push the GPU to its limits. Turns out the lattice sizes I commonly use can be updated 500 times per second comfortably… Now this looks more like the performance gains promised by GPU computation.
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