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-rw-r--r--src/shader/code/vertex.glsl16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl
index 69bbaef..e0ce9a8 100644
--- a/src/shader/code/vertex.glsl
+++ b/src/shader/code/vertex.glsl
@@ -32,6 +32,14 @@ vec2 fluidVertexAtIndex(uint i) {
);
}
+bool isInactive(int material) {
+ return material == 0;
+}
+
+bool isWallFrontier(int material) {
+ return material == 2 || material == 3;
+}
+
void main() {
const vec2 idx = fluidVertexAtIndex(gl_VertexID);
@@ -42,13 +50,17 @@ void main() {
1.
);
- if ( VertexPosition.z < -1.0 ) {
+ const int material = int(round(VertexPosition.z));
+
+ if ( isInactive(material) ) {
+ vs_out.color = vec3(0.5, 0.5, 0.5);
+ } else if ( isWallFrontier(material) ) {
vs_out.color = vec3(0.0, 0.0, 0.0);
} else {
vs_out.color = mix(
vec3(-0.5, 0.0, 1.0),
vec3( 1.0, 0.0, 0.0),
- displayAmplifier * VertexPosition.z * norm(VertexPosition.xy)
+ displayAmplifier * norm(VertexPosition.xy)
);
}
}