Age | Commit message (Expand) | Author |
2019-04-29 | Approximate curl only if all bases are fluid | Adrian Kummerlaender |
2019-04-28 | More consistent restrictions of display values | Adrian Kummerlaender |
2019-04-28 | Experimental visualization of the velocity curl | Adrian Kummerlaender |
2019-04-24 | Update README to include more recent visuals | Adrian Kummerländer |
2019-04-24 | Add support for erasing walls | Adrian Kummerlaender |
2019-04-18 | Bind key to reset lattice buffers | Adrian Kummerlaender |
2019-04-18 | Add ctags to dev environment | Adrian Kummerlaender |
2019-04-18 | Bind keys for display toggling, palette scaling | Adrian Kummerlaender |
2019-04-17 | Pause lattice updates independently of UI | Adrian Kummerlaender |
2019-04-17 | Improve color palette of Knudsen criterion mode | Adrian Kummerlaender |
2019-04-16 | Add flag to toggle fluid quality display | Adrian Kummerlaender |
2019-04-16 | Add basic physical scaling and Knudsen quality criterion | Adrian Kummerlaender |
2019-02-27 | Test density inflow condition | Adrian Kummerlaender |
2019-02-27 | Add some rudimentary argument parsing | Adrian Kummerlaender |
2019-02-25 | Add LUPS reporting and fix glaring oversight | Adrian Kummerlaender |
2019-02-25 | Add cylinder and dampened inflow to open geometry | Adrian Kummerlaender |
2019-02-25 | Merge streaming into collide shaderpattern/ab | Adrian Kummerlaender |
2019-02-24 | Add flag to select initial geometrypattern/trivial | Adrian Kummerlaender |
2019-02-24 | Play around with open boundaries | Adrian Kummerlaender |
2019-02-24 | Further abstract mouse handling | Adrian Kummerlaender |
2019-02-24 | Move geometry initialization into named function | Adrian Kummerlaender |
2019-02-24 | Extract interaction logic into separate shader | Adrian Kummerlaender |
2019-02-24 | Smoothen mouse interaction | Adrian Kummerlaender |
2019-02-23 | Store material in fluid buffer and improve visualization | Adrian Kummerlaender |
2019-02-22 | Tidy up wall drawing and geometry initialization | Adrian Kummerlaender |
2019-02-22 | Improvise interactive wall drawing | Adrian Kummerlaender |
2019-02-20 | Tidy up streaming and bounce back boundary handling | Adrian Kummerlaender |
2019-02-20 | Initialize cells using their equilibrium distribution | Adrian Kummerlaender |
2019-02-18 | Use same population indexing in collide and stream | Adrian Kummerlaender |
2019-01-15 | Add MIT license | Adrian Kummerlaender |
2018-12-27 | Add README.md | Adrian Kummerlaender |
2018-12-19 | Extract equilibrium function | Adrian Kummerlaender |
2018-12-19 | Loopify density function | Adrian Kummerlaender |
2018-12-19 | Use GLSL's mix function for color scaling | Adrian Kummerlaender |
2018-12-19 | Tidy up external influence implementation | Adrian Kummerlaender |
2018-12-18 | Hacky mouse-based fluid interaction | Adrian Kummerlaender |
2018-12-18 | Use pressure as velocity norm display amplifier | Adrian Kummerlaender |
2018-12-18 | Purify collide shader | Adrian Kummerlaender |
2018-12-17 | Clean up stream and collide compute shaders | Adrian Kummerlaender |
2018-12-17 | Keep track of window size in its wrapper class | Adrian Kummerlaender |
2018-12-17 | Try out velocity norm color mapping | Adrian Kummerlaender |
2018-12-17 | Fix glDrawArray call | Adrian Kummerlaender |
2018-12-16 | Filter weird origin vertex | Adrian Kummerlaender |
2018-12-16 | Generate fluid display using geometry shaders | Adrian Kummerlaender |
2018-12-16 | Regeneralize ComputeShader wrapper | Adrian Kummerlaender |
2018-12-16 | Parametrize lattice resolution | Adrian Kummerlaender |
2018-12-15 | Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders | Adrian Kummerlaender |