Age | Commit message (Expand) | Author |
---|---|---|
2019-02-18 | Use same population indexing in collide and stream | Adrian Kummerlaender |
2018-12-19 | Extract equilibrium function | Adrian Kummerlaender |
2018-12-19 | Loopify density function | Adrian Kummerlaender |
2018-12-19 | Use GLSL's mix function for color scaling | Adrian Kummerlaender |
2018-12-19 | Tidy up external influence implementation | Adrian Kummerlaender |
2018-12-18 | Hacky mouse-based fluid interaction | Adrian Kummerlaender |
2018-12-18 | Use pressure as velocity norm display amplifier | Adrian Kummerlaender |
2018-12-18 | Purify collide shader | Adrian Kummerlaender |
2018-12-17 | Clean up stream and collide compute shaders | Adrian Kummerlaender |
2018-12-17 | Try out velocity norm color mapping | Adrian Kummerlaender |
2018-12-16 | Filter weird origin vertex | Adrian Kummerlaender |
2018-12-16 | Generate fluid display using geometry shaders | Adrian Kummerlaender |
2018-12-16 | Parametrize lattice resolution | Adrian Kummerlaender |
2018-12-15 | Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders | Adrian Kummerlaender |