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author | Adrian Kummerlaender | 2018-06-08 14:15:59 +0200 |
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committer | Adrian Kummerlaender | 2018-06-08 14:15:59 +0200 |
commit | e9885141e4049a06b89000bf34959174fb2d4491 (patch) | |
tree | e35d057d7c9b92720d4584fed9c26f6eacfc5c60 /src/shader/wrap | |
parent | 4fec98839385136f768c8ea1ee265fcaa50d8cc9 (diff) | |
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Expose compute shader state
Diffstat (limited to 'src/shader/wrap')
-rw-r--r-- | src/shader/wrap/compute_shader.cc | 13 | ||||
-rw-r--r-- | src/shader/wrap/compute_shader.h | 4 | ||||
-rw-r--r-- | src/shader/wrap/graphic_shader.h | 2 |
3 files changed, 15 insertions, 4 deletions
diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc index 97ce52a..e91ba77 100644 --- a/src/shader/wrap/compute_shader.cc +++ b/src/shader/wrap/compute_shader.cc @@ -17,14 +17,23 @@ ComputeShader::Guard ComputeShader::use() const { ComputeShader::ComputeShader(const std::string& src): _id(glCreateProgram()) { - glAttachShader(_id, util::compileShader(src, GL_COMPUTE_SHADER)); - glLinkProgram(_id); + GLint shader = util::compileShader(src, GL_COMPUTE_SHADER); + + if ( shader != -1 ) { + glAttachShader(_id, shader); + glLinkProgram(_id); + _good = true; + } } ComputeShader::~ComputeShader() { glDeleteProgram(_id); } +bool ComputeShader::isGood() const { + return _good; +} + GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const { GLuint id = util::getUniform(_id, name); glUniform2f(id, x, y); diff --git a/src/shader/wrap/compute_shader.h b/src/shader/wrap/compute_shader.h index e9e88ca..ffdde59 100644 --- a/src/shader/wrap/compute_shader.h +++ b/src/shader/wrap/compute_shader.h @@ -8,6 +8,8 @@ class ComputeShader { private: const GLuint _id; + bool _good; + public: struct Guard { const GLuint _id; @@ -21,6 +23,8 @@ public: ComputeShader(const std::string& src); ~ComputeShader(); + bool isGood() const; + GLuint setUniform(const std::string& name, float x, float y) const; void workOn(GLuint buffer) const; diff --git a/src/shader/wrap/graphic_shader.h b/src/shader/wrap/graphic_shader.h index 82f7e7a..25a5efb 100644 --- a/src/shader/wrap/graphic_shader.h +++ b/src/shader/wrap/graphic_shader.h @@ -6,8 +6,6 @@ #include <GL/glew.h> #include <glm/glm.hpp> -#include "shader/util.h" - class GraphicShader { private: const GLuint _id; |