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-rw-r--r--src/shader/util.cc11
-rw-r--r--src/shader/wrap/compute_shader.cc13
-rw-r--r--src/shader/wrap/compute_shader.h4
-rw-r--r--src/shader/wrap/graphic_shader.h2
4 files changed, 25 insertions, 5 deletions
diff --git a/src/shader/util.cc b/src/shader/util.cc
index 07a1128..be59ac1 100644
--- a/src/shader/util.cc
+++ b/src/shader/util.cc
@@ -7,9 +7,12 @@ namespace util {
GLint getUniform(GLuint program, const std::string& name) {
const GLint uniform = glGetUniformLocation(program, name.c_str());
+
if ( uniform == -1 ) {
std::cerr << "Could not bind uniform " << name << std::endl;
+ return -1;
}
+
return uniform;
}
@@ -18,7 +21,7 @@ GLint compileShader(const std::string& source, GLenum type) {
if ( !shader ) {
std::cerr << "Cannot create a shader of type " << type << std::endl;
- exit(-1);
+ return -1;
}
const char* source_data = source.c_str();
@@ -29,16 +32,22 @@ GLint compileShader(const std::string& source, GLenum type) {
GLint compiled;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+
if ( !compiled ) {
std::cerr << "Cannot compile shader" << std::endl;
+
GLint maxLength = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
+
std::vector<GLchar> errorLog(maxLength);
glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
+
for( auto c : errorLog ) {
std::cerr << c;
}
std::cerr << std::endl;
+
+ return -1;
}
return shader;
diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc
index 97ce52a..e91ba77 100644
--- a/src/shader/wrap/compute_shader.cc
+++ b/src/shader/wrap/compute_shader.cc
@@ -17,14 +17,23 @@ ComputeShader::Guard ComputeShader::use() const {
ComputeShader::ComputeShader(const std::string& src):
_id(glCreateProgram()) {
- glAttachShader(_id, util::compileShader(src, GL_COMPUTE_SHADER));
- glLinkProgram(_id);
+ GLint shader = util::compileShader(src, GL_COMPUTE_SHADER);
+
+ if ( shader != -1 ) {
+ glAttachShader(_id, shader);
+ glLinkProgram(_id);
+ _good = true;
+ }
}
ComputeShader::~ComputeShader() {
glDeleteProgram(_id);
}
+bool ComputeShader::isGood() const {
+ return _good;
+}
+
GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const {
GLuint id = util::getUniform(_id, name);
glUniform2f(id, x, y);
diff --git a/src/shader/wrap/compute_shader.h b/src/shader/wrap/compute_shader.h
index e9e88ca..ffdde59 100644
--- a/src/shader/wrap/compute_shader.h
+++ b/src/shader/wrap/compute_shader.h
@@ -8,6 +8,8 @@ class ComputeShader {
private:
const GLuint _id;
+ bool _good;
+
public:
struct Guard {
const GLuint _id;
@@ -21,6 +23,8 @@ public:
ComputeShader(const std::string& src);
~ComputeShader();
+ bool isGood() const;
+
GLuint setUniform(const std::string& name, float x, float y) const;
void workOn(GLuint buffer) const;
diff --git a/src/shader/wrap/graphic_shader.h b/src/shader/wrap/graphic_shader.h
index 82f7e7a..25a5efb 100644
--- a/src/shader/wrap/graphic_shader.h
+++ b/src/shader/wrap/graphic_shader.h
@@ -6,8 +6,6 @@
#include <GL/glew.h>
#include <glm/glm.hpp>
-#include "shader/util.h"
-
class GraphicShader {
private:
const GLuint _id;