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-rw-r--r--src/shader/util.cc11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/shader/util.cc b/src/shader/util.cc
index 07a1128..be59ac1 100644
--- a/src/shader/util.cc
+++ b/src/shader/util.cc
@@ -7,9 +7,12 @@ namespace util {
GLint getUniform(GLuint program, const std::string& name) {
const GLint uniform = glGetUniformLocation(program, name.c_str());
+
if ( uniform == -1 ) {
std::cerr << "Could not bind uniform " << name << std::endl;
+ return -1;
}
+
return uniform;
}
@@ -18,7 +21,7 @@ GLint compileShader(const std::string& source, GLenum type) {
if ( !shader ) {
std::cerr << "Cannot create a shader of type " << type << std::endl;
- exit(-1);
+ return -1;
}
const char* source_data = source.c_str();
@@ -29,16 +32,22 @@ GLint compileShader(const std::string& source, GLenum type) {
GLint compiled;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+
if ( !compiled ) {
std::cerr << "Cannot compile shader" << std::endl;
+
GLint maxLength = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
+
std::vector<GLchar> errorLog(maxLength);
glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
+
for( auto c : errorLog ) {
std::cerr << c;
}
std::cerr << std::endl;
+
+ return -1;
}
return shader;