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author | Adrian Kummerlaender | 2018-05-25 20:14:54 +0200 |
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committer | Adrian Kummerlaender | 2018-05-25 20:14:54 +0200 |
commit | 8462bcc82e4845d24588eab4ef20be197ffd6c2e (patch) | |
tree | b140b502a3ca2e011244245d3f1eb412798c05cd /src/shader | |
parent | e516095a425d1c8d5bd9f9004416a6c19bcaf84f (diff) | |
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Cleanup some unnecessary code
Diffstat (limited to 'src/shader')
-rw-r--r-- | src/shader/vertex.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader/vertex.glsl b/src/shader/vertex.glsl index 2d4009a..4c307d8 100644 --- a/src/shader/vertex.glsl +++ b/src/shader/vertex.glsl @@ -3,7 +3,6 @@ uniform mat4 MVP; void main() { gl_Position = MVP * vec4(gl_Vertex.xy, 0.0, 1.0); - //gl_FrontColor = vec4(max(1. - gl_Vertex.z/5., 0.1), 0., 0., 0.); gl_FrontColor = vec4(1., 0., 0., 0.); } )"; |