Age | Commit message (Expand) | Author |
---|---|---|
2018-06-08 | Expose compute shader state | Adrian Kummerlaender |
2018-05-26 | Separate headers into compilation units | Adrian Kummerlaender |
2018-05-25 | Restructure source directory | Adrian Kummerlaender |
2018-05-25 | Cleanup some unnecessary code | Adrian Kummerlaender |
2018-05-25 | Dynamically build compute shader from field function | Adrian Kummerlaender |
2018-05-24 | Implement classical Runge-Kutta method as Euler alternative | Adrian Kummerlaender |
2018-05-24 | Improve compute shader structure | Adrian Kummerlaender |
2018-05-23 | Pass texture count to display fragment shader | Adrian Kummerlaender |
2018-05-23 | Implement particle trails using overlaying textures | Adrian Kummerlaender |
2018-05-21 | Abstract texture display buffer, shader | Adrian Kummerlaender |
2018-05-21 | Fix VAO, VBO setup, compute shader coupling | Adrian Kummerlaender |
2018-05-21 | Introduce basic shader, texture buffer abstraction | Adrian Kummerlaender |
2018-05-20 | Extract shader code | Adrian Kummerlaender |