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author | Adrian Kummerlaender | 2018-05-21 14:35:43 +0200 |
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committer | Adrian Kummerlaender | 2018-05-21 14:35:43 +0200 |
commit | a8feed9d7951c9a947562ed687c704851a31ea9b (patch) | |
tree | 77fc9debb4e72ec9f72ba2cb992b164ae4e63b08 /src/shader | |
parent | ffa662ec5acdaae36f0ffeaf0cee78a4200d897b (diff) | |
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Fix VAO, VBO setup, compute shader coupling
Diffstat (limited to 'src/shader')
-rw-r--r-- | src/shader/compute.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader/compute.glsl b/src/shader/compute.glsl index 58bf08b..e322a08 100644 --- a/src/shader/compute.glsl +++ b/src/shader/compute.glsl @@ -12,9 +12,9 @@ float rand(vec2 co){ bool insideWorld(vec2 v) { return v.x > -world.x/2. - && v.x < world.x/2. - && v.y > -world.y/2. - && v.y < world.y/2.; + && v.x < world.x/2. + && v.y > -world.y/2. + && v.y < world.y/2.; } void main() { |