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authorAdrian Kummerlaender2018-05-21 13:04:41 +0200
committerAdrian Kummerlaender2018-05-21 13:05:43 +0200
commitffa662ec5acdaae36f0ffeaf0cee78a4200d897b (patch)
tree9933f6a0781a54e146664fa75bd235ed1bd7c154 /src/util.h
parent3bc6622f4f339a9ab3c808d02c48c1c144bc4e10 (diff)
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Introduce basic shader, texture buffer abstraction
Diffstat (limited to 'src/util.h')
-rw-r--r--src/util.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/util.h b/src/util.h
new file mode 100644
index 0000000..ce8d012
--- /dev/null
+++ b/src/util.h
@@ -0,0 +1,44 @@
+#pragma once
+
+namespace util {
+
+GLint getUniform(GLuint program, const std::string& name) {
+ const GLint uniform = glGetUniformLocation(program, name.c_str());
+ if ( uniform == -1 ) {
+ std::cerr << "Could not bind uniform " << name << std::endl;
+ }
+ return uniform;
+}
+
+GLint compileShader(const std::string& source, GLenum type) {
+ GLint shader = glCreateShader(type);
+
+ if ( !shader ) {
+ std::cerr << "Cannot create a shader of type " << type << std::endl;
+ exit(-1);
+ }
+
+ const char* source_data = source.c_str();
+ const int source_length = source.size();
+
+ glShaderSource(shader, 1, &source_data, &source_length);
+ glCompileShader(shader);
+
+ GLint compiled;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if ( !compiled ) {
+ std::cerr << "Cannot compile shader" << std::endl;
+ GLint maxLength = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
+ std::vector<GLchar> errorLog(maxLength);
+ glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
+ for( auto c : errorLog ) {
+ std::cerr << c;
+ }
+ std::cerr << std::endl;
+ }
+
+ return shader;
+}
+
+}