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#include "window.h"

Window::Window(const std::string& title):
	_handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) {
	if ( _handle != nullptr ) {
		glfwMakeContextCurrent(_handle);
		if ( glewInit() == GLEW_OK ) {
			_good = true;
		}
		glfwMakeContextCurrent(nullptr);
	}
}

bool Window::isGood() const {
	return _good;
}

int Window::getWidth() const {
	return _width;
}

int Window::getHeight() const {
	return _height;
}