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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/functors/lattice/blockLatticeIntegralF3D.h
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Initialize at openlb-1-3
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diff --git a/src/functors/lattice/blockLatticeIntegralF3D.h b/src/functors/lattice/blockLatticeIntegralF3D.h
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2012-2017 Lukas Baron, Mathias J. Krause,
+ * Albert Mink, Adrian Kummerlaender
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef BLOCK_LATTICE_INTEGRAL_F_3D_H
+#define BLOCK_LATTICE_INTEGRAL_F_3D_H
+
+#include "functors/genericF.h"
+#include "blockBaseF3D.h"
+#include "geometry/blockGeometry3D.h"
+#include "blockLatticeLocalF3D.h"
+#include "blockGeometryFaces3D.h"
+#include "integral/blockIntegralF3D.h"
+#include "indicator/blockIndicatorBaseF3D.h"
+#include "functors/analytical/indicator/smoothIndicatorBaseF3D.h"
+
+/** Note: Throughout the whole source code directory genericFunctions, the
+ * template parameters for i/o dimensions are:
+ * F: S^m -> T^n (S=source, T=target)
+ */
+
+namespace olb {
+
+
+template<typename T, typename DESCRIPTOR> class BlockLattice3D;
+template<typename T> class BlockIndicatorF3D;
+template<typename T, typename DESCRIPTOR> class BlockLattice3D;
+
+/// BlockL1Norm3D returns componentwise the l1 norm
+template <typename T, typename DESCRIPTOR>
+class BlockL1Norm3D final : public BlockLatticeF3D<T,DESCRIPTOR> {
+protected:
+ BlockLatticeF3D<T,DESCRIPTOR>& _f;
+ BlockGeometry3D<T>& _blockGeometry;
+ int _material;
+public:
+ BlockL1Norm3D(BlockLatticeF3D<T,DESCRIPTOR>& f, BlockGeometry3D<T>& blockGeometry, int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// BlockL223D returns componentwise the squared l2-norm
+template <typename T, typename DESCRIPTOR>
+class BlockL223D final : public BlockLatticeF3D<T,DESCRIPTOR> {
+protected:
+ BlockLatticeF3D<T,DESCRIPTOR>& _f;
+ BlockGeometry3D<T>& _blockGeometry;
+ int _material;
+public:
+ BlockL223D(BlockLatticeF3D<T,DESCRIPTOR>& f,
+ BlockGeometry3D<T>& blockGeometry,
+ int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// functor to get pointwise phys force acting on a indicated boundary on local lattice
+template <typename T, typename DESCRIPTOR>
+class BlockLatticePhysDrag3D final : public BlockLatticePhysF3D<T,DESCRIPTOR> {
+private:
+ BlockIndicatorF3D<T>& _indicatorF;
+ BlockGeometryFaces3D<T> _facesF;
+ BlockLatticePhysBoundaryForce3D<T,DESCRIPTOR> _pBoundForceF;
+ BlockSum3D<T> _sumF;
+
+ const T _factor;
+public:
+ BlockLatticePhysDrag3D(BlockLatticeStructure3D<T,DESCRIPTOR>& blockLattice,
+ BlockIndicatorF3D<T>& indicatorF,
+ const UnitConverter<T,DESCRIPTOR>& converter);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// functor to get pointwise phys force acting on a indicated boundary on local lattice
+/**
+ * see: Caiazzo, Junk: Boundary Forces in lattice Boltzmann: Analysis of MEA
+ */
+template <typename T, typename DESCRIPTOR>
+class BlockLatticePhysCorrDrag3D final : public BlockLatticePhysF3D<T,DESCRIPTOR> {
+private:
+ BlockIndicatorF3D<T>& _indicatorF;
+ BlockGeometryFaces3D<T> _facesF;
+ BlockLatticePhysCorrBoundaryForce3D<T,DESCRIPTOR> _pBoundForceF;
+ BlockSum3D<T> _sumF;
+
+ const T _factor;
+public:
+ BlockLatticePhysCorrDrag3D(BlockLatticeStructure3D<T,DESCRIPTOR>& blockLattice,
+ BlockIndicatorF3D<T>& indicatorF,
+ const UnitConverter<T,DESCRIPTOR>& converter);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+} // end namespace olb
+
+#endif