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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/particles/forces/buoyancyForce3D.h
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Initialize at openlb-1-3
Diffstat (limited to 'src/particles/forces/buoyancyForce3D.h')
-rw-r--r--src/particles/forces/buoyancyForce3D.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/particles/forces/buoyancyForce3D.h b/src/particles/forces/buoyancyForce3D.h
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+++ b/src/particles/forces/buoyancyForce3D.h
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2013 Thomas Henn, Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef BUOYANCYFORCE3D_H_
+#define BUOYANCYFORCE3D_H_
+
+#include "particles/particleSystem3D.h"
+#include "forces.h"
+#include "core/unitConverter.h"
+//#include "../../functors/superLatticeLocalF3D.h"
+
+
+namespace olb {
+
+template<typename T, template<typename U> class PARTICLETYPE>
+class ParticleSystem3D;
+
+template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
+class BuoyancyForce3D: public Force3D<T, PARTICLETYPE> {
+
+public:
+ BuoyancyForce3D(UnitConverter<T,DESCRIPTOR> const& converter, std::vector<T> direction,
+ T g = 9.81);
+ ~BuoyancyForce3D() override { };
+ void applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt,
+ ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
+
+// void computeForce(int pInt, ParticleSystem3D<T, PARTICLETYPE>* psSys,
+// T force[3]);
+private:
+ std::vector<T> _direction;
+ T _g;
+ T _physDensity;
+};
+
+}
+
+#endif /* BUOYANCYFORCE3D_H_ */