diff options
Use lattice-internal moments buffer for particles
-rw-r--r-- | channel_2d_gl_interop.py | 94 | ||||
-rw-r--r-- | template/opengl.mako | 24 | ||||
-rw-r--r-- | template/particles.mako | 10 | ||||
-rw-r--r-- | utility/opengl.py | 2 | ||||
-rw-r--r-- | utility/particles.py | 5 |
5 files changed, 77 insertions, 58 deletions
diff --git a/channel_2d_gl_interop.py b/channel_2d_gl_interop.py index cae2f5b..eaf2c46 100644 --- a/channel_2d_gl_interop.py +++ b/channel_2d_gl_interop.py @@ -2,7 +2,7 @@ import numpy from string import Template from simulation import Lattice, Geometry -from utility.opengl import MomentsVertexBuffer +from utility.opengl import MomentsTexture from utility.particles import Particles from symbolic.generator import LBM @@ -85,15 +85,32 @@ lbm = LBM(D2Q9) window = glut_window(fullscreen = False) -vertex_shader = shaders.compileShader(Template(""" +vertex_shader = shaders.compileShader(""" #version 430 -layout (location=0) in vec4 CellMoments; - -out vec3 color; +layout (location=0) in vec4 vertex; + out vec2 frag_pos; uniform mat4 projection; +void main() { + gl_Position = projection * vertex; + frag_pos = vertex.xy; +}""", GL_VERTEX_SHADER) + +fragment_shader = shaders.compileShader(Template(""" +#version 430 + +in vec2 frag_pos; + +uniform sampler2D moments; + +out vec4 result; + +vec2 unit(vec2 v) { + return vec2(v[0] / $size_x, v[1] / $size_y); +} + vec3 blueRedPalette(float x) { return mix( vec3(0.0, 0.0, 1.0), @@ -102,35 +119,23 @@ vec3 blueRedPalette(float x) { ); } -vec2 fluidVertexAtIndex(uint i) { - const float y = floor(float(i) / $size_x); - return vec2( - i - $size_x*y, - y - ); -} - -void main() { - const vec2 idx = fluidVertexAtIndex(gl_VertexID); - - gl_Position = projection * vec4( - idx.x, - idx.y, - 0., - 1. - ); - - if (CellMoments[3] > 0.0) { - color = blueRedPalette(CellMoments[3] / 0.2); +void main(){ + const vec2 sample_pos = unit(frag_pos); + const vec4 data = texture(moments, sample_pos); + if (data.w < 0.0) { + result.a = 1.0; + result.rgb = vec3(0.4); } else { - color = vec3(0.4,0.4,0.4); + result.a = 1.0; + result.rgb = blueRedPalette(data[3] / 0.2); } -}""").substitute({ - 'size_x': lattice_x, - 'inflow': inflow -}), GL_VERTEX_SHADER) +} +""").substitute({ + "size_x": lattice_x, + "size_y": lattice_y +}), GL_FRAGMENT_SHADER) -fragment_shader = shaders.compileShader(""" +particle_fragment_shader = shaders.compileShader(""" #version 430 in vec3 color; @@ -139,7 +144,7 @@ void main(){ gl_FragColor = vec4(color.xyz, 0.0); }""", GL_FRAGMENT_SHADER) -particle_shader = shaders.compileShader(Template(""" +particle_vertex_shader = shaders.compileShader(Template(""" #version 430 layout (location=0) in vec4 Particles; @@ -160,9 +165,11 @@ void main() { }""").substitute({}), GL_VERTEX_SHADER) shader_program = shaders.compileProgram(vertex_shader, fragment_shader) -particle_program = shaders.compileProgram(particle_shader, fragment_shader) projection_id = shaders.glGetUniformLocation(shader_program, 'projection') +particle_program = shaders.compileProgram(particle_vertex_shader, particle_fragment_shader) +particle_projection_id = shaders.glGetUniformLocation(particle_program, 'projection') + lattice = Lattice( descriptor = D2Q9, geometry = Geometry(lattice_x, lattice_y), @@ -176,11 +183,10 @@ lattice.apply_material_map( get_channel_material_map(lattice.geometry)) lattice.sync_material() -moments_vbo = MomentsVertexBuffer(lattice) +moments_texture = MomentsTexture(lattice) particles = Particles( lattice, - moments_vbo, numpy.mgrid[ lattice.geometry.size_x//20:2*lattice.geometry.size_x//20:100j, 4*lattice.geometry.size_y//9:5*lattice.geometry.size_y//9:100000/100j @@ -190,7 +196,8 @@ def on_display(): for i in range(0,updates_per_frame): lattice.evolve() - moments_vbo.collect() + lattice.update_moments() + moments_texture.collect() for i in range(0,updates_per_frame): particles.update(aging = False) @@ -200,13 +207,18 @@ def on_display(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) shaders.glUseProgram(shader_program) - glUniformMatrix4fv(projection_id, 1, False, numpy.ascontiguousarray(projection)) - moments_vbo.bind() - glPointSize(point_size) - glDrawArrays(GL_POINTS, 0, lattice.geometry.volume) + glUniformMatrix4fv(projection_id, 1, False, numpy.asfortranarray(projection)) + moments_texture.bind() + + glBegin(GL_POLYGON) + glVertex(0,0,0) + glVertex(lattice.geometry.size_x,0,0) + glVertex(lattice.geometry.size_x,lattice.geometry.size_y,0) + glVertex(0,lattice.geometry.size_y,0) + glEnd() shaders.glUseProgram(particle_program) - glUniformMatrix4fv(projection_id, 1, False, numpy.asfortranarray(projection)) + glUniformMatrix4fv(particle_projection_id, 1, False, numpy.asfortranarray(projection)) particles.bind() glPointSize(point_size) glDrawArrays(GL_POINTS, 0, particles.count) diff --git a/template/opengl.mako b/template/opengl.mako index 47264e8..2029623 100644 --- a/template/opengl.mako +++ b/template/opengl.mako @@ -65,6 +65,7 @@ def neighbor_offset(c_i): %> __kernel void collect_gl_moments_to_texture(__global ${float_type}* f, + __global int* material, % if descriptor.d == 2: __write_only image2d_t moments) % elif descriptor.d == 3: @@ -85,17 +86,24 @@ __kernel void collect_gl_moments_to_texture(__global ${float_type}* f, float4 data; + if (material[gid] == 1) { % if descriptor.d == 2: - data.x = ${ccode(moments_assignment[0].rhs)}; - data.y = ${ccode(moments_assignment[1].rhs)}; - data.z = ${ccode(moments_assignment[2].rhs)}; - data.w = sqrt(data.y*data.y + data.z*data.z); + data.x = ${ccode(moments_assignment[0].rhs)}; + data.y = ${ccode(moments_assignment[1].rhs)}; + data.z = ${ccode(moments_assignment[2].rhs)}; + data.w = sqrt(data.y*data.y + data.z*data.z); % elif descriptor.d == 3: - data.x = ${ccode(moments_assignment[0].rhs)}; - data.y = ${ccode(moments_assignment[1].rhs)}; - data.z = ${ccode(moments_assignment[2].rhs)}; - data.w = ${ccode(moments_assignment[3].rhs)}; + data.x = ${ccode(moments_assignment[0].rhs)}; + data.y = ${ccode(moments_assignment[1].rhs)}; + data.z = ${ccode(moments_assignment[2].rhs)}; + data.w = ${ccode(moments_assignment[3].rhs)}; % endif + } else { + data.x = 0.0; + data.y = 0.0; + data.z = 0.0; + data.w = -material[gid]; + } write_imagef(moments, ${moments_cell()}, data); } diff --git a/template/particles.mako b/template/particles.mako index 48191d9..0b9a67e 100644 --- a/template/particles.mako +++ b/template/particles.mako @@ -1,4 +1,4 @@ -__kernel void update_particles(__global float4* moments, +__kernel void update_particles(__global float* moments, __global int* material, __global float4* particles, __global float4* init_particles, @@ -14,13 +14,11 @@ __kernel void update_particles(__global float4* moments, const unsigned int gid = floor(particle.z)*${memory.size_x*memory.size_y} + floor(particle.y)*${memory.size_x} + floor(particle.x); % endif - const float4 moment = moments[gid]; - if (material[gid] == 1 && particle.w < 1.0) { - particle.x += moment.y; - particle.y += moment.z; + particle.x += moments[${1*memory.volume}+gid]; + particle.y += moments[${2*memory.volume}+gid]; % if descriptor.d == 3: - particle.z += moment.w; + particle.z += moments[${3*memory.volume}+gid]; % endif particle.w += min(particle.x, particle.y) * aging; } else { diff --git a/utility/opengl.py b/utility/opengl.py index e201e29..1037cbd 100644 --- a/utility/opengl.py +++ b/utility/opengl.py @@ -123,6 +123,7 @@ class MomentsTexture: self.lattice.grid.size(), self.lattice.layout, self.lattice.memory.cl_pop_b, + self.lattice.memory.cl_material, self.cl_gl_moments) else: self.program.collect_gl_moments_to_texture( @@ -130,5 +131,6 @@ class MomentsTexture: self.lattice.grid.size(), self.lattice.layout, self.lattice.memory.cl_pop_a, + self.lattice.memory.cl_material, self.cl_gl_moments) diff --git a/utility/particles.py b/utility/particles.py index 4b770bd..75d2245 100644 --- a/utility/particles.py +++ b/utility/particles.py @@ -10,12 +10,11 @@ import OpenGL.GL as gl from OpenGL.arrays import vbo class Particles: - def __init__(self, lattice, moments, grid): + def __init__(self, lattice, grid): self.lattice = lattice self.context = self.lattice.context self.queue = self.lattice.queue self.float_type = self.lattice.memory.float_type - self.moments = moments self.count = len(grid) self.np_particles = numpy.ndarray(shape=(self.count, 4), dtype=self.float_type) @@ -64,7 +63,7 @@ class Particles: self.program.update_particles( self.queue, (self.count,1), None, - self.moments.cl_gl_moments, + self.lattice.memory.cl_moments, self.lattice.memory.cl_material, self.cl_gl_particles, self.cl_init_particles, age) |