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AgeCommit message (Expand)Author
2020-06-20Deprecate MomentsVertexBufferHEADmasterAdrian Kummerlaender
2020-06-20Fix usage of MomentsTexture in volumetric examplesAdrian Kummerlaender
2020-06-19Use lattice-internal moments buffer for particlesAdrian Kummerlaender
2020-06-19Remove unnecessary particle importAdrian Kummerlaender
2020-06-19Use OpenCL buffer to access moments in streamline implAdrian Kummerlaender
2020-06-19Bugfix for GL interop context initializationAdrian Kummerlaender
2020-06-19Fix Python environment after updateAdrian Kummerlaender
2019-12-31Improve SDF rendering quality, performanceAdrian Kummerlaender
2019-12-28Adapt existing channel example to new SDF-based rendering and voxelizationAdrian Kummerlaender
2019-12-27Add SDF-based grid fin exampleAdrian Kummerlaender
2019-10-08Add some video links to README.mdAdrian Kummerlaender
2019-10-08Improve mouse monitoring, add 3d view shift supportAdrian Kummerlaender
2019-10-08Add ctags to shell environmentAdrian Kummerlaender
2019-10-08Play around with 2d streamlinesAdrian Kummerlaender
2019-10-06Explicitly enable double precision floating point when requiredAdrian Kummerlaender
2019-10-06Use OpenCL access qualifiers only for image objectsAdrian Kummerlaender
2019-09-25Use floats for texture storage, test curl visualizationAdrian Kummerlaender
2019-09-23Use new projection utilities in LDC 3DvisualizationAdrian Kummerlaender
2019-09-23Use new projection utilities in particle-based channel 3d visualizationAdrian Kummerlaender
2019-09-23Implement basic diffusive lighting in volumetric raytracerAdrian Kummerlaender
2019-09-22Move Projection, Rotation into separate moduleAdrian Kummerlaender
2019-09-22Extract projection, add zoom supportAdrian Kummerlaender
2019-09-22Enable mouse-based view rotationAdrian Kummerlaender
2019-09-22Rotate around initial Z-axisAdrian Kummerlaender
2019-09-21Fix namingAdrian Kummerlaender
2019-09-21Fix ray calculationAdrian Kummerlaender
2019-09-21Play around with volumetric rendering using ray marchingAdrian Kummerlaender
2019-09-21Extract GL moments, particle buffers and add texture bufferAdrian Kummerlaender
2019-09-17Extract indicators, drawing of geometric primitivesAdrian Kummerlaender
2019-09-15Implement basic diffusive lighting for 3d obstacleAdrian Kummerlaender
2019-09-15Draw 3D particles as surfaces to enable depthAdrian Kummerlaender
2019-09-15Add another 3d exampleAdrian Kummerlaender
2019-09-14Move wireframe generation into geometryAdrian Kummerlaender
2019-09-14Randomly sample initial particle agesAdrian Kummerlaender
2019-09-14Invert X axis rotation directionAdrian Kummerlaender
2019-09-14Fix rotationAdrian Kummerlaender
2019-09-14Add basic 3d viewpoint rotationsAdrian Kummerlaender
2019-09-14Draw 3d geometry outlineAdrian Kummerlaender
2019-09-13Add 3d lid driven cavity OpenGL visualizationAdrian Kummerlaender
2019-09-13Update ldc2d projectionAdrian Kummerlaender
2019-09-13Update channel2d projectionAdrian Kummerlaender
2019-09-13Update projection to force aspect ratioAdrian Kummerlaender
2019-09-11CleanupinkAdrian Kummerlaender
2019-09-06Add a fun little fake bonfire _simulation_Adrian Kummerlaender
2019-09-05Change particle colorAdrian Kummerlaender
2019-09-05Try out deferred particle streamingAdrian Kummerlaender
2019-09-04Reset stuck particles to starting positionAdrian Kummerlaender
2019-09-01Prototype "ink" particles visualizationAdrian Kummerlaender
2019-08-30Adapt examples to new material interfaceAdrian Kummerlaender
2019-08-30Start to use vectorizable indexing for material initializationAdrian Kummerlaender