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authorAdrian Kummerlaender2022-09-21 22:03:22 +0200
committerAdrian Kummerlaender2022-09-21 22:03:22 +0200
commita49886ba29d0f28d3d4fe562a935defdaeb7a738 (patch)
tree188eecfd696a2a3113e8e5a20f47d9374beb48bc /channel_3d_volumetric_rendering_gl_interop.py
parent8c207f1424f8865d7e9af990326000b3dc733db4 (diff)
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Replace deprecated gl_FragColorHEADmaster
Diffstat (limited to 'channel_3d_volumetric_rendering_gl_interop.py')
-rw-r--r--channel_3d_volumetric_rendering_gl_interop.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/channel_3d_volumetric_rendering_gl_interop.py b/channel_3d_volumetric_rendering_gl_interop.py
index 28ed003..38d8f54 100644
--- a/channel_3d_volumetric_rendering_gl_interop.py
+++ b/channel_3d_volumetric_rendering_gl_interop.py
@@ -25,7 +25,7 @@ lattice_x = 200
lattice_y = 64
lattice_z = 64
-updates_per_frame = 6
+updates_per_frame = 50
inflow = 0.01
relaxation_time = 0.51
@@ -126,8 +126,10 @@ fragment_shader = shaders.compileShader("""
in vec3 color;
+layout(location = 0) out vec4 frag_color;
+
void main(){
- gl_FragColor = vec4(vec3(0.5), 1.0);
+ frag_color = vec4(vec3(0.5), 1.0);
}""", GL_FRAGMENT_SHADER)
raycast_vertex_shader = shaders.compileShader("""