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channel_3d_volumetric_rendering_gl_interop.py
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2022-09-21
Replace deprecated gl_FragColor
HEAD
master
Adrian Kummerlaender
2020-06-20
Fix usage of MomentsTexture in volumetric examples
Adrian Kummerlaender
2020-06-19
Remove unnecessary particle import
Adrian Kummerlaender
2019-12-31
Improve SDF rendering quality, performance
Adrian Kummerlaender
2019-12-28
Adapt existing channel example to new SDF-based rendering and voxelization
Adrian Kummerlaender
2019-10-08
Improve mouse monitoring, add 3d view shift support
Adrian Kummerlaender
2019-09-25
Use floats for texture storage, test curl visualization
Adrian Kummerlaender
2019-09-23
Implement basic diffusive lighting in volumetric raytracer
Adrian Kummerlaender
2019-09-22
Move Projection, Rotation into separate module
Adrian Kummerlaender
2019-09-22
Extract projection, add zoom support
Adrian Kummerlaender
2019-09-22
Enable mouse-based view rotation
Adrian Kummerlaender
2019-09-22
Rotate around initial Z-axis
Adrian Kummerlaender
2019-09-21
Fix naming
Adrian Kummerlaender
2019-09-21
Fix ray calculation
Adrian Kummerlaender
2019-09-21
Play around with volumetric rendering using ray marching
Adrian Kummerlaender