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Tinkering with LBM, OpenCL and SymPy-based code generation
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2020-06-19
Use OpenCL buffer to access moments in streamline impl
Adrian Kummerlaender
2019-12-31
Improve SDF rendering quality, performance
Adrian Kummerlaender
2019-12-28
Adapt existing channel example to new SDF-based rendering and voxelization
Adrian Kummerlaender
2019-12-27
Add SDF-based grid fin example
Adrian Kummerlaender
2019-10-08
Improve mouse monitoring, add 3d view shift support
Adrian Kummerlaender
2019-10-08
Play around with 2d streamlines
Adrian Kummerlaender
2019-09-25
Use floats for texture storage, test curl visualization
Adrian Kummerlaender
2019-09-22
Move Projection, Rotation into separate module
Adrian Kummerlaender
2019-09-22
Extract projection, add zoom support
Adrian Kummerlaender
2019-09-22
Enable mouse-based view rotation
Adrian Kummerlaender
2019-09-21
Extract GL moments, particle buffers and add texture buffer
Adrian Kummerlaender
2019-09-14
Randomly sample initial particle ages
Adrian Kummerlaender
2019-09-13
Add 3d lid driven cavity OpenGL visualization
Adrian Kummerlaender
2019-09-06
Add a fun little fake bonfire _simulation_
Adrian Kummerlaender
2019-09-04
Reset stuck particles to starting position
Adrian Kummerlaender
2019-08-30
Start to use vectorizable indexing for material initialization
Adrian Kummerlaender