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author | Adrian Kummerlaender | 2021-03-27 22:35:43 +0100 |
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committer | Adrian Kummerlaender | 2021-03-27 22:35:43 +0100 |
commit | 75ef8db0d058158c10951a4184186f8c6cc27acc (patch) | |
tree | 03a33785b65472fc5eff9cc5d2c03379747b83d4 /interacticle/visual/box.py | |
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Initial public commit of this basic MD code
Simulation of interacting particles
Diffstat (limited to 'interacticle/visual/box.py')
-rw-r--r-- | interacticle/visual/box.py | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/interacticle/visual/box.py b/interacticle/visual/box.py new file mode 100644 index 0000000..fb18d84 --- /dev/null +++ b/interacticle/visual/box.py @@ -0,0 +1,67 @@ +from OpenGL.GL import * + +class WireBox: + def __init__(self, size): + self.x0 = 0 + self.x1 = size + self.y0 = 0 + self.y1 = size + self.z0 = 0 + self.z1 = size + + def setup(self): + pass + + def update(self): + pass + + def shutdown(self): + pass + + def display_decoration(self, uniform): + glUniform3fv(uniform['color'], 1, [0.6,0.6,0.6]) + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x0, self.y1, self.z0) + glVertex(self.x0, self.y1, self.z1) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y1, self.z0) + glVertex(self.x1, self.y1, self.z1) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x1, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x1, self.y1, self.z1) + glVertex(self.x0, self.y1, self.z1) + glVertex(self.x0, self.y0, self.z1) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y1, self.z0) + glVertex(self.x0, self.y1, self.z0) + glVertex(self.x0, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0,self.y1,self.z0) + glVertex(self.x1,self.y1,self.z0) + glVertex(self.x1,self.y1,self.z1) + glVertex(self.x0,self.y1,self.z1) + glVertex(self.x0,self.y1,self.z0) + glEnd() + + def display_window(self, uniform): + pass |