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authorAdrian Kummerlaender2021-03-27 22:35:43 +0100
committerAdrian Kummerlaender2021-03-27 22:35:43 +0100
commit75ef8db0d058158c10951a4184186f8c6cc27acc (patch)
tree03a33785b65472fc5eff9cc5d2c03379747b83d4 /interacticle/visual/box.py
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Initial public commit of this basic MD code
Simulation of interacting particles
Diffstat (limited to 'interacticle/visual/box.py')
-rw-r--r--interacticle/visual/box.py67
1 files changed, 67 insertions, 0 deletions
diff --git a/interacticle/visual/box.py b/interacticle/visual/box.py
new file mode 100644
index 0000000..fb18d84
--- /dev/null
+++ b/interacticle/visual/box.py
@@ -0,0 +1,67 @@
+from OpenGL.GL import *
+
+class WireBox:
+ def __init__(self, size):
+ self.x0 = 0
+ self.x1 = size
+ self.y0 = 0
+ self.y1 = size
+ self.z0 = 0
+ self.z1 = size
+
+ def setup(self):
+ pass
+
+ def update(self):
+ pass
+
+ def shutdown(self):
+ pass
+
+ def display_decoration(self, uniform):
+ glUniform3fv(uniform['color'], 1, [0.6,0.6,0.6])
+ glBegin(GL_LINE_STRIP)
+ glVertex(self.x0, self.y0, self.z0)
+ glVertex(self.x0, self.y1, self.z0)
+ glVertex(self.x0, self.y1, self.z1)
+ glVertex(self.x0, self.y0, self.z1)
+ glVertex(self.x0, self.y0, self.z0)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex(self.x1, self.y0, self.z0)
+ glVertex(self.x1, self.y1, self.z0)
+ glVertex(self.x1, self.y1, self.z1)
+ glVertex(self.x1, self.y0, self.z1)
+ glVertex(self.x1, self.y0, self.z0)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex(self.x0, self.y0, self.z1)
+ glVertex(self.x1, self.y0, self.z1)
+ glVertex(self.x1, self.y1, self.z1)
+ glVertex(self.x0, self.y1, self.z1)
+ glVertex(self.x0, self.y0, self.z1)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex(self.x0, self.y0, self.z0)
+ glVertex(self.x1, self.y0, self.z0)
+ glVertex(self.x1, self.y1, self.z0)
+ glVertex(self.x0, self.y1, self.z0)
+ glVertex(self.x0, self.y0, self.z0)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex(self.x0, self.y0, self.z0)
+ glVertex(self.x1, self.y0, self.z0)
+ glVertex(self.x1, self.y0, self.z1)
+ glVertex(self.x0, self.y0, self.z1)
+ glVertex(self.x0, self.y0, self.z0)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex(self.x0,self.y1,self.z0)
+ glVertex(self.x1,self.y1,self.z0)
+ glVertex(self.x1,self.y1,self.z1)
+ glVertex(self.x0,self.y1,self.z1)
+ glVertex(self.x0,self.y1,self.z0)
+ glEnd()
+
+ def display_window(self, uniform):
+ pass