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Tinkering with LBM, OpenCL and SymPy-based code generation
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2020-06-20
Fix usage of MomentsTexture in volumetric examples
Adrian Kummerlaender
2020-06-19
Use lattice-internal moments buffer for particles
Adrian Kummerlaender
2020-06-19
Remove unnecessary particle import
Adrian Kummerlaender
2020-06-19
Use OpenCL buffer to access moments in streamline impl
Adrian Kummerlaender
2020-06-19
Bugfix for GL interop context initialization
Adrian Kummerlaender
2020-06-19
Fix Python environment after update
Adrian Kummerlaender
2019-12-31
Improve SDF rendering quality, performance
Adrian Kummerlaender
2019-12-28
Adapt existing channel example to new SDF-based rendering and voxelization
Adrian Kummerlaender
2019-12-27
Add SDF-based grid fin example
Adrian Kummerlaender
2019-10-08
Add some video links to README.md
Adrian Kummerlaender
2019-10-08
Improve mouse monitoring, add 3d view shift support
Adrian Kummerlaender
2019-10-08
Add ctags to shell environment
Adrian Kummerlaender
2019-10-08
Play around with 2d streamlines
Adrian Kummerlaender
2019-10-06
Explicitly enable double precision floating point when required
Adrian Kummerlaender
2019-10-06
Use OpenCL access qualifiers only for image objects
Adrian Kummerlaender
2019-09-25
Use floats for texture storage, test curl visualization
Adrian Kummerlaender
2019-09-23
Use new projection utilities in LDC 3D
visualization
Adrian Kummerlaender
2019-09-23
Use new projection utilities in particle-based channel 3d visualization
Adrian Kummerlaender
2019-09-23
Implement basic diffusive lighting in volumetric raytracer
Adrian Kummerlaender
2019-09-22
Move Projection, Rotation into separate module
Adrian Kummerlaender
2019-09-22
Extract projection, add zoom support
Adrian Kummerlaender
2019-09-22
Enable mouse-based view rotation
Adrian Kummerlaender
2019-09-22
Rotate around initial Z-axis
Adrian Kummerlaender
2019-09-21
Fix naming
Adrian Kummerlaender
2019-09-21
Fix ray calculation
Adrian Kummerlaender
2019-09-21
Play around with volumetric rendering using ray marching
Adrian Kummerlaender
2019-09-21
Extract GL moments, particle buffers and add texture buffer
Adrian Kummerlaender
2019-09-17
Extract indicators, drawing of geometric primitives
Adrian Kummerlaender
2019-09-15
Implement basic diffusive lighting for 3d obstacle
Adrian Kummerlaender
2019-09-15
Draw 3D particles as surfaces to enable depth
Adrian Kummerlaender
2019-09-15
Add another 3d example
Adrian Kummerlaender
2019-09-14
Move wireframe generation into geometry
Adrian Kummerlaender
2019-09-14
Randomly sample initial particle ages
Adrian Kummerlaender
2019-09-14
Invert X axis rotation direction
Adrian Kummerlaender
2019-09-14
Fix rotation
Adrian Kummerlaender
2019-09-14
Add basic 3d viewpoint rotations
Adrian Kummerlaender
2019-09-14
Draw 3d geometry outline
Adrian Kummerlaender
2019-09-13
Add 3d lid driven cavity OpenGL visualization
Adrian Kummerlaender
2019-09-13
Update ldc2d projection
Adrian Kummerlaender
2019-09-13
Update channel2d projection
Adrian Kummerlaender
2019-09-13
Update projection to force aspect ratio
Adrian Kummerlaender
2019-09-11
Cleanup
ink
Adrian Kummerlaender
2019-09-06
Add a fun little fake bonfire _simulation_
Adrian Kummerlaender
2019-09-05
Change particle color
Adrian Kummerlaender
2019-09-05
Try out deferred particle streaming
Adrian Kummerlaender
2019-09-04
Reset stuck particles to starting position
Adrian Kummerlaender
2019-09-01
Prototype "ink" particles visualization
Adrian Kummerlaender
2019-08-30
Adapt examples to new material interface
Adrian Kummerlaender
2019-08-30
Start to use vectorizable indexing for material initialization
Adrian Kummerlaender
2019-07-25
Dampen channel inflow
Adrian Kummerlaender
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