aboutsummaryrefslogtreecommitdiff
path: root/src/shader/code/collide.glsl
AgeCommit message (Expand)Author
2019-11-08Update lattice multiple times per frameAdrian Kummerlaender
2019-04-29Approximate curl only if all bases are fluidAdrian Kummerlaender
2019-04-28More consistent restrictions of display valuesAdrian Kummerlaender
2019-04-24Add support for erasing wallsAdrian Kummerlaender
2019-04-18Bind key to reset lattice buffersAdrian Kummerlaender
2019-04-18Bind keys for display toggling, palette scalingAdrian Kummerlaender
2019-04-17Improve color palette of Knudsen criterion modeAdrian Kummerlaender
2019-04-16Add flag to toggle fluid quality displayAdrian Kummerlaender
2019-04-16Add basic physical scaling and Knudsen quality criterionAdrian Kummerlaender
2019-02-27Test density inflow conditionAdrian Kummerlaender
2019-02-25Add LUPS reporting and fix glaring oversightAdrian Kummerlaender
2019-02-25Add cylinder and dampened inflow to open geometryAdrian Kummerlaender
2019-02-25Merge streaming into collide shaderpattern/abAdrian Kummerlaender
2019-02-24Play around with open boundariesAdrian Kummerlaender
2019-02-24Extract interaction logic into separate shaderAdrian Kummerlaender
2019-02-24Smoothen mouse interactionAdrian Kummerlaender
2019-02-23Store material in fluid buffer and improve visualizationAdrian Kummerlaender
2019-02-22Tidy up wall drawing and geometry initializationAdrian Kummerlaender
2019-02-22Improvise interactive wall drawingAdrian Kummerlaender
2019-02-20Tidy up streaming and bounce back boundary handlingAdrian Kummerlaender
2019-02-18Use same population indexing in collide and streamAdrian Kummerlaender
2018-12-19Extract equilibrium functionAdrian Kummerlaender
2018-12-19Loopify density functionAdrian Kummerlaender
2018-12-19Tidy up external influence implementationAdrian Kummerlaender
2018-12-18Hacky mouse-based fluid interactionAdrian Kummerlaender
2018-12-18Use pressure as velocity norm display amplifierAdrian Kummerlaender
2018-12-18Purify collide shaderAdrian Kummerlaender
2018-12-17Clean up stream and collide compute shadersAdrian Kummerlaender
2018-12-17Try out velocity norm color mappingAdrian Kummerlaender
2018-12-16Filter weird origin vertexAdrian Kummerlaender
2018-12-16Generate fluid display using geometry shadersAdrian Kummerlaender
2018-12-16Parametrize lattice resolutionAdrian Kummerlaender
2018-12-15Hacky D2Q9 BGK LBM on GPU using GLSL compute shadersAdrian Kummerlaender