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authorAdrian Kummerlaender2018-05-26 13:20:47 +0200
committerAdrian Kummerlaender2018-05-26 13:21:40 +0200
commit34052b51e00c939a35294d7085cadb5111484dd3 (patch)
tree03a5b1e350e47e2aa8551393ef67b2124ad50ddb /src/buffer/vertex
parentf728e4c8d202de241673a13ce61570b6acb4bba7 (diff)
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Separate headers into compilation units
Diffstat (limited to 'src/buffer/vertex')
-rw-r--r--src/buffer/vertex/particle_vertex_buffer.cc33
-rw-r--r--src/buffer/vertex/particle_vertex_buffer.h35
-rw-r--r--src/buffer/vertex/texture_display_vertex_buffer.cc46
-rw-r--r--src/buffer/vertex/texture_display_vertex_buffer.h48
4 files changed, 91 insertions, 71 deletions
diff --git a/src/buffer/vertex/particle_vertex_buffer.cc b/src/buffer/vertex/particle_vertex_buffer.cc
new file mode 100644
index 0000000..fc61cc5
--- /dev/null
+++ b/src/buffer/vertex/particle_vertex_buffer.cc
@@ -0,0 +1,33 @@
+#include "particle_vertex_buffer.h"
+
+ParticleVertexBuffer::ParticleVertexBuffer(std::vector<GLfloat>&& data):
+ _data{ std::move(data) } {
+ glGenVertexArrays(1, &_array);
+ glGenBuffers(1, &_buffer);
+
+ glBindVertexArray(_array);
+ glBindBuffer(GL_ARRAY_BUFFER, _buffer);
+ glBufferData(
+ GL_ARRAY_BUFFER,
+ _data.size() * sizeof(GLfloat),
+ _data.data(),
+ GL_STATIC_DRAW
+ );
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
+}
+
+ParticleVertexBuffer::~ParticleVertexBuffer() {
+ glDeleteBuffers(1, &_buffer);
+ glDeleteVertexArrays(1, &_array);
+}
+
+GLuint ParticleVertexBuffer::getBuffer() const {
+ return _buffer;
+}
+
+void ParticleVertexBuffer::draw() const {
+ glBindVertexArray(_array);
+ glDrawArrays(GL_POINTS, 0, 3*_data.size());
+}
diff --git a/src/buffer/vertex/particle_vertex_buffer.h b/src/buffer/vertex/particle_vertex_buffer.h
index 25855a2..8fb96a4 100644
--- a/src/buffer/vertex/particle_vertex_buffer.h
+++ b/src/buffer/vertex/particle_vertex_buffer.h
@@ -2,6 +2,8 @@
#include <vector>
+#include <GL/glew.h>
+
class ParticleVertexBuffer {
private:
std::vector<GLfloat> _data;
@@ -10,35 +12,10 @@ private:
GLuint _buffer;
public:
- ParticleVertexBuffer(std::vector<GLfloat>&& data):
- _data{ std::move(data) } {
- glGenVertexArrays(1, &_array);
- glGenBuffers(1, &_buffer);
-
- glBindVertexArray(_array);
- glBindBuffer(GL_ARRAY_BUFFER, _buffer);
- glBufferData(
- GL_ARRAY_BUFFER,
- _data.size() * sizeof(GLfloat),
- _data.data(),
- GL_STATIC_DRAW
- );
-
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
- }
-
- ~ParticleVertexBuffer() {
- glDeleteBuffers(1, &_buffer);
- glDeleteVertexArrays(1, &_array);
- }
+ ParticleVertexBuffer(std::vector<GLfloat>&& data);
+ ~ParticleVertexBuffer();
- void draw() const {
- glBindVertexArray(_array);
- glDrawArrays(GL_POINTS, 0, 3*_data.size());
- }
+ GLuint getBuffer() const;
- GLuint getBuffer() const {
- return _buffer;
- }
+ void draw() const;
};
diff --git a/src/buffer/vertex/texture_display_vertex_buffer.cc b/src/buffer/vertex/texture_display_vertex_buffer.cc
new file mode 100644
index 0000000..005ea76
--- /dev/null
+++ b/src/buffer/vertex/texture_display_vertex_buffer.cc
@@ -0,0 +1,46 @@
+#include "texture_display_vertex_buffer.h"
+
+TextureDisplayVertexBuffer::TextureDisplayVertexBuffer():
+ _data{
+ -1.f, 1.f, 0.f, 1.f,
+ -1.f, -1.f, 0.f, 0.f,
+ 1.f, -1.f, 1.f, 0.f,
+
+ -1.f, 1.f, 0.f, 1.f,
+ 1.f, -1.f, 1.f, 0.f,
+ 1.f, 1.f, 1.f, 1.f
+ } {
+ glGenVertexArrays(1, &_array);
+ glGenBuffers(1, &_buffer);
+
+ glBindVertexArray(_array);
+ glBindBuffer(GL_ARRAY_BUFFER, _buffer);
+ glBufferData(
+ GL_ARRAY_BUFFER,
+ _data.size() * sizeof(GLfloat),
+ _data.data(),
+ GL_STATIC_DRAW
+ );
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(
+ 0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)0);
+ glEnableVertexAttribArray(1);
+ glVertexAttribPointer(
+ 1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)(2*sizeof(GLfloat)));
+}
+
+TextureDisplayVertexBuffer::~TextureDisplayVertexBuffer() {
+ glDeleteBuffers(1, &_buffer);
+ glDeleteVertexArrays(1, &_array);
+}
+
+GLuint TextureDisplayVertexBuffer::getBuffer() const {
+ return _buffer;
+}
+
+void TextureDisplayVertexBuffer::draw(const std::vector<GLuint>& textures) const {
+ glBindVertexArray(_array);
+ glBindTextures(textures[0], textures.size(), textures.data());
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+}
diff --git a/src/buffer/vertex/texture_display_vertex_buffer.h b/src/buffer/vertex/texture_display_vertex_buffer.h
index 6d4eec2..6febb1e 100644
--- a/src/buffer/vertex/texture_display_vertex_buffer.h
+++ b/src/buffer/vertex/texture_display_vertex_buffer.h
@@ -2,6 +2,8 @@
#include <vector>
+#include <GL/glew.h>
+
class TextureDisplayVertexBuffer {
private:
const std::vector<GLfloat> _data;
@@ -10,48 +12,10 @@ private:
GLuint _buffer;
public:
- TextureDisplayVertexBuffer():
- _data{
- -1.f, 1.f, 0.f, 1.f,
- -1.f, -1.f, 0.f, 0.f,
- 1.f, -1.f, 1.f, 0.f,
-
- -1.f, 1.f, 0.f, 1.f,
- 1.f, -1.f, 1.f, 0.f,
- 1.f, 1.f, 1.f, 1.f
- } {
- glGenVertexArrays(1, &_array);
- glGenBuffers(1, &_buffer);
-
- glBindVertexArray(_array);
- glBindBuffer(GL_ARRAY_BUFFER, _buffer);
- glBufferData(
- GL_ARRAY_BUFFER,
- _data.size() * sizeof(GLfloat),
- _data.data(),
- GL_STATIC_DRAW
- );
-
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(
- 0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)0);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(
- 1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)(2*sizeof(GLfloat)));
- }
-
- ~TextureDisplayVertexBuffer() {
- glDeleteBuffers(1, &_buffer);
- glDeleteVertexArrays(1, &_array);
- }
+ TextureDisplayVertexBuffer();
+ ~TextureDisplayVertexBuffer();
- void draw(const std::vector<GLuint>& textures) const {
- glBindVertexArray(_array);
- glBindTextures(textures[0], textures.size(), textures.data());
- glDrawArrays(GL_TRIANGLES, 0, 6);
- }
+ GLuint getBuffer() const;
- GLuint getBuffer() const {
- return _buffer;
- }
+ void draw(const std::vector<GLuint>& textures) const;
};